Paul Burkey Sadeness Foundation Support Page
Updated 14-Oct-98
Maintained by Paul Burkey (burkey@bigfoot.com)
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Foundation Support Page

This is a special 'off-line' version of the Foundation Support site created for Amiga Format magazine. The web site is kept uptodate on a daily basis. I will always try to provide the latest version of the game for each edition of Amiga Format so be sure to keep up with the latest Foundation updates! I give thanks to the thousands of people who have bought the game already and I hope to provide a new Demo next month to show everyone else what they're missing!

Cheers,

Paul


Support Links
Foundation Updates/Downloads
Frequently Asked Questions
Foundation Hints (On-Line)
Survival Guide Article
Locale Support
Mailing-List
Internet Links
Foundation Homepage
Foundation Demo Page
Foundation Snapshots
Paul Burkey's Homepage
Sadeness Software Homepage
Manual Links
Foundation Manual V1.7
The Story so far...
Requirements & Installation
Game Description
Resource Descriptions
Unit Descriptions
Building Descriptions
General Housekeping
General Game Play
Control Panels
In-Game Keys
Credits



Updates

Foundation Update 19c - 367k LZX (14th October 98) (full update package)
(Be sure to copy the new FoundUpd directory durring instilation!)
FoundationUpd19c.lzx

Foundation Hints Guide V2.0 - 16k (10th Sep 98) (Amiga Guide)
(The Foundation Hints Guide is compiled by Kenji Irie)
FoundationHints.lha

Official Custom Sound Set - 163k (23rd May 98) (optional)
FoundCustSound.lha

The Update contains many improvements since the CD release. Here are just a few of them:-
Update 19c contains all previous updates, plus...
Reworked 'Production Priority' by removing elements that don't require a production priority.
Production Priority is also given sensible defaults.
Redesigned the 'Create Building' panel with detailed inc Building food, storage, production.
Game flow slighly smoother.
Fixed some conflicts with common AmigaOS hacks!
Many small changes/improvements.
Update 18...
'Production Priority' settings work MUCH better.
Solved a few tiny bugs which have been around for many months.
Added the new 'Building Production Button' to Occupants panel too.
Emergency Supply can now be toggled on/off.
Fixed the 'incorrect units count' error which occured after a Balloon landing.
New Building Production panel shows input/output statistics for each individual building.
New priority option lets you select one resource/food/person in one building for 'Emergency Supply'.
AHI support rewritten for extra compatability and full 'samples in FAST mem' support).
Added 'Emergency evacuation' feature for burning buildings and buildings about to be removed.
Enemy AI is more agressive durring 'Torch Raids!'.
Improved distribution system to avoid problems when Settlement is split on two islands.
Fishermen may catch more than one fish if their morale and energy levels are high.
Worked through a 20 item list of most frequently requested small improvements.
Fixed various small problems. (No major bugs were reported!)
Update 17...
Added lots of new error checking + messages when Foundation is forced to exit.
All sound can be turned off. (Free's audio, lowers memory usage, much less disk access.)
Locale support rewritten with full pre-load of strings, means less disk access for all!
More 'locale' strings added allowing for full translation and more on-line help soon.
Reworked the way the Hospital, Tavern and Church works. (as requested!)
Update 16 and previous...
Building removal now recovers a percentage of the buildings materials to be reused.
On-line help is now twice as fast.
Forester, Fisherman and Stone Mason now cover twice as much land/area.
Solved a problem in the `Load Game' screen when there are more than 50 save-game files.
Added recalculation for save-game files that use different graphic aspects (medium->lowres/highres).
Fishery removed from lava levels to avoid confusion. (no fish in lava!)
Multi Stats panel is much more accurate.
Fishery now working as planned.
Added `L' and `S' keys for quick Save/Load.
Added `Save Game' reminder option.
Option to use ASL requester for "Load Game" on menu screen.
Important `low Chip-Ram' code, stops Chip-Ram dropping below 300k when possible.
Implimented `shift-select units' feature that was missing.
Added Requestor to `Esc. key to Quit' option.
Added sound to `Repair Building' feature.
Added warning for `Damaged Buildings'.
Added option to `turn off' MugShots in Preferences screen.
Food in Buildings are now correcty lit/unlit.
Scroll location is now restored after `Load Game'.
Panel Update code was improved which makes the game a lot smoother with big settlements.
New Custom Sound features for 3rd party sound sample support.
Fixed a bug when an in-game screens width wasn't divisible by 32 pixels (Corrupted game display)
Selected Building Box uses colors to show strength (Red = Damaged)
Much better Computer AI which doesn't necessarily mean the game is harder but it is more fun
Any buildings that are given to you at the begining of the game are filled up with stock and people




Locale Support

These are the latest language files for the game. To install a language file you simply have to copy the 'catalog' file into Foundation's `data' directory and alter the language option in the preferences. From Foundation Update 17 there will be extra phrases added to the catalog file. The old catalog files will work as before. The latest version of FoundationCat has a built in feature to add the new phrases to your Translation file which should make it very easy to continue with locale support for those who have already started.

Note: All Catalog files will work with all versions of Foundation.

LanguageDescriptionDate TranslatorDownload
Italiano Main Catalog V1.014-7-98Scozzari Franco Game Texts
Français Mission Text + Main Catalog V1.31 + Manual10-9-98Libert Eric Game Texts
Manual V1.07
Dansk Mission Text + Main Catalog V1.313-9-98Lasse Pedersen / Niels Bache (ATO) Game Texts
Finnish Mission Text + Main Catalog V1.322-9-98Samppa Ronka (ATO) Game Texts
Català Mission Text + Main Catalog V1.317-10-98Llorenc Grau Game Texts
Hrvatski Mission Text + Main Catalog V1.010-8-98Mladen Ilisinovic (ATO) Game Texts
Português Mission Text + Main Catalog V1.322-9-98Ruben Alvim / Frederico Borges (ATO) Game Texts
Svenska Mission Text + Main Catalog V1.026-7-98Bjorn Andersson (ATO) Game Texts
Slovensko Mission Text + Main Catalog V1.32-9-98Gregor Nemec Game Texts
Deutsch Mission Text + Main Catalog V1.024-7-98Massimo Mancini Game Texts
Español Mission Text + Main Catalog V1.31 + Manual7-10-98Llorenc Grau (ATO) Game Texts
Manual V1.07
Alt Español Main Catalog V1.312-9-98Dámaso Domínguez Game Texts
Nederlands N/A

If you would like to create your own catalog file I have created an archive containing the necessary files. The archive contains a Translation `template' and a simple CLI based convertion program that will turn the Translation text file into a Foundation Catalog file.

FoundationCat V1.31 - 28k (7th September 98)

If you create a catalog file and you think it may be usefull to others, please send it to me at burkey@bigfoot.com and I'll add it to this Support Page. Translations created by ATO will always take preference over other 3rd party translations but I will supply alternative versions where necessary.




FAQ's (Frequently Asked Questions)

Q. The game won't start! Why can't I get it to run?

A. You must setup some basic preferences. You do this by running FoundationPrefs and then you press the USE button to setup some prefs in RAM. If you've copied FoundationPrefs to the Hard Drive, you could use the SAVE button to setup some perminent prefs for future use. If the game doesn't find the prefs files in RAM or in the current directory it will not run.

Q. Why does the game seem to crash as early as the menu screens?

A. You are probably using the AGA version and the crashes are due to a lack of chip memory. If you use the default menu screen size (640x256) or bigger, the game will use quite a lot of chip memory. This problem is made worse my the large 500k music module and also by large Workbench screens. Some checks for low Chip-mem have been added to the game but it dosn't seem to be foolproof.

Q. How can I play the CD Audio tracks? The game keeps loading files, stopping the CD playback.

A. You must install te minimum files required for CDDA playback. In the current version of the FoundationPrefs you must select the first three Instillation buttons. These are Samples, Mugshots and Game GFX. This amounts to 33Meg of files. In a future update I will provide extra filter options to allow you to install `AGA only' or `RTG only' files.

Q. Why is there no music durring the menu/intro screens?

A. The Menu and Intro music will not play if contiguous chip memory is less than 750k.

Q. Why do I have problems running the game in Hires modes with the AGA version?

A. The AGA version was developed with `low end' support in mind. This means I made every effort to allow users to play the game on a 640x256 size screen but anything bigger than that was going beyond the limits of AGA (playability). The preferences program should really have been designed to stop users from selecting screens bigger than 640x256 but the limit was never implimented.

Q. Where is the game documentation?

A. There is documentation on the CD but when it was created we discovered the Icon for the html drawer was missing. The documentation can be found on the CD in the html drawer. If you insert your Foundation CD now, you can access the instructions here... English Documentation ... Deutsch Documentation. See also New Manual

Q. The original manual states that new trees can be created `at any time'. Is this true?

A. I'm afraid this is not true. In order to create new trees and rocks you must develop the required commands in the Laboratory. The `Summon Rocks' spell will be developed durring Tech Level 6 and the `Summon Trees' spell will come durring Tech Level 7. See also New Manual




Foundation Mailinglist

The Foundation Mailinglist is an ideal place to meet other Foundation players and discuss all aspects of the game. The Foundation Mailinglist is not part of the official Foundation Support and I have no control over it but the moderator, Andrew Kellett has my full blessing to continue with his unique Foundation service.

To subscribe, you only have to send an email to mushypd-foundation@redrose.net with your subject line containing the word SUBSCRIBE. If you would prefer to access the mailing list in the form of a `Daily Digest' then you can subscribe with SUBSCRIBE DIGEST in the Subject. If you want to subscribe from your Browser then be sure that it is properly setup with your real Email address.

The Mailinglist accepts other commands including UNSUBSCRIBE, UNSUBSCRIBE DIGEST, FAQ, INFO and HELP. The Foundation Mailing list is run and moderated by Andrew Kellett mushypd@redrose.net. You should use the automated SUBSCRIBE/UNSUBSCRIBE system to join/leave the Mailinglist but if you prefer to speak to a Human then I'm sure Andrew would be happy to deal with your requests but it may take an extra day to deal with you this way.

For more details about the Mailinglist contact Andrew Kellett at:- mushypd@redrose.net


Thank you,

Paul Burkey - burkey@bigfoot.com


Paul Burkey's Homepage Foundation!

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